In their case, eschewing all of that worked a little too well for their comfort level. Years later, with that data (and money) in hand, the makers of this game-making machine, which focused entirely on 'garbage' free-to-play slot machines, used GDC as a wake-up call to an industry where the 'right' messages often revolve around listening to players, sidling up to publishers, and racking up critical acclaim. In their case, that work was the procedural generation of smartphone games.Ī single 'game jam' event led to a data machine that ultimately pumped out a decent amount of cash: $50,000 over a couple of years. SAN FRANCISCO-This year's Game Developers Conference saw two game makers emerge with a possible chapter in a future dystopian sci-fi novel: the story of making money by letting robots do the work. Google tries to reassure gamers about Stadia speed and latency concerns.
A dev trained robots to generate “garbage” slot machine games-and made $50K.Valve Software dreams of analyzing your brainwaves to tailor in-game rewards.How id Software went from skeptical to excited about Google Stadia streaming.We put our hands all over the weirdest game controllers of the year.Alex Schwarz reader comments 88 with GDC 2019